﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
namespace dungeon_brawler.classes
{
    
    
    public abstract class Enemy : Entity
    {
        // The enemies target
        protected Player target;

        public Enemy(int lvl, Vector2 position, Texture2D texture, Player target)
            : base(lvl, position, texture)
        {
             this.target = target;
        }
    }
}
